The 2022 Consumer Electronics Show (CES) held January 5 through January 8 in Las Vegas, Nevada, just wrapped up, and was dominated by video games and video game-tech this year.
Until recently, conference attendees were mostly greeted with upcoming electronics such as LCD TVs, new laptop and tablet designs, personal-use drones, advances in smart-phone cameras, and home theatre tech.
But this year, it was much different. Almost all the blockbuster announcements were gaming related.
Sony brought Spider-Man star Tom Holland on stage to promote a feature film based on its hit video game title, Uncharted…
Then gave an update on its next-gen AR/VR headset device called PS VR2.
Samsung proudly displayed its new 4K Odyssey NEO G8 gaming monitor, with both LG and HP featuring new, insane gaming laptops.
Alienware showcased a new concept called Nyx. Nyx will allow a PC gamer to cast streaming video games from their PC to almost any in-home screen, like a TV, instantaneously.
nVidia unveiled its latest top-end GeForce graphics card, the RTX 3090 Ti.
And this is just a small sampling.
While CES has always focused on consumer electronics, this year’s product lineup gave the conference more of an E3 feel… Almost all gaming, all the time.
And it’s no wonder why. Gaming has become a dominant force in consumer entertainment over the course of the past few years. It’s now bigger than movies and music combined.
Gaming developers, publishers, device makers and game-tech companies have taken notice, bringing their breakthroughs to the masses via the CES.
Now, the next wave of consumer electronics, those focusing on the video game industry, will likely be metaverse related. We’ll see huge leaps in AR/VR device tech, and in-game commerce tech that allows for real-world transactions within both traditional games and metaverse games.
And this new “world” of ecommerce could be huge!
Read more about the dominance of Video Games at the 2022 CES, HERE
Or learn more about in-game commerce tech, and how much the market could be worth, HERE
Source: https://www.fastcompany.com/90711157/video-game-industry-ces-2022-sony-tom-holland