A newly released report from GlobalData estimates the global mobile gaming industry will grow at a compound annual growth rate of 11% through 2030, resulting in a valuation of $272 billion. The report covers mobile based gaming only and does not include console, PC or “other” types of video gaming platforms.

Note, all gaming platforms combined will reach nearly $300 billion in valuation by 2026, with mobile leading the way.

Mobile gaming growth has been spurred by the widespread adoption of smartphones (a necessary hardware component for the industry), the prevalence of 5G networks, cloud gaming services and eSports.

GlobalData’s report estimates that 57% of all global gaming revenue was derived from mobile gaming last year alone, and the market share of mobile is growing. However, the report does not take into consideration eCommerce within gaming, and how that will affect market valuations moving forward.

GlobalData does not include in-game mobile eCommerce in their market valuations simply because the technology that allows for it (although now developed) has not been fully released to or implemented by game developers yet. But it’s about to be.

The technology (patented and owned by TCI Entertainment) allows for the proper attribution of in-game eCommerce sales and transactions that have, until this point, been nearly impossible to code. Now that it has, including eCommerce in the market value of mobile gaming would put the numbers closer to $10 trillion by 2030.

Right now, mobile eCommerce, or mCommerce as it’s referred to, is expected to reach its own valuation of $9 trillion by 2026. Combining mobile gaming platforms with mCommerce and stationary gaming platforms with eCommerce (both thanks to the technology developed by TCI) could produce a massive new $20+ trillion investment segment in just a few short years.

You can read more about the GlobalData report, HERE


SOURCE: https://www.gamesindustry.biz/articles/2021-06-10-mobile-gaming-industry-to-be-worth-usd272bn-by-2030-globaldata