The video game industry turned 81 years old in 2021

Here are the defining moments of the past, and what we can expect in the future.

1940: The first “video game” debuts at the New York World’s Fair.

1967: The experimental “Brown Box” console allows for play on TV sets.

1972: Magnavox launces the Odyssey console. Atari launces Pong

1977: Atari releases the Video Computer System, or Atari 2600.

1983: Games saturate the home entertainment market, highlighted by Atari’s E.T.

1985: The Nintendo Entertainment System (NES) launches. A star is born.

1988: Real world characters enter games, sparking the Madden football series.

1989: Sega launces Genesis, Nintendo launces Gameboy. Console wars begin.

1992: The Entertainment Software Rating Board is born. Games rated like movies.

1994: Sony releases PlayStation, gaming graphics grow to new levels.

1999:  Sega releases the Dreamcast which allows for online gameplay.

2001: Microsoft launces Xbox, Sega consoles are on the ropes.

2003: PC players begin streaming

2006:  Nintendo launches the Wii. Gaming becomes physical.

2009: Mobile games begin taking a foothold

2010: eSports explodes in popularity.

2011: Fortnite begins as internal development at Epic Games

2012: Oculus begins Kickstarter campaign to build its VR business

2016: Global video game industry hits a $100 billion valuation

2018: Over 100 billion mobile games downloaded via app stores

2020: Pandemic hits, sales of video games and accessories reach all-time highs

2021: TCI Entertainment enters gaming-commerce market with patented tech

2022: ?

The next big stamp on the timeline could be the full introduction of social in-game commerce where gamers can shop, buy and sell real-world products.

The patented technology from TCI Entertainment could fuse the $150 billion gaming industry with the $10.3 trillion eCommerce industry creating a new $21 trillion investment class.