INDUSTRY NEWS


Expert In the Video Game Industry Predicts 5 Future Growth Trends

With a current valuation of over $300 billion, the industry is expected to be worth nearly $600 billion by just 2028. As we enter 2022, some of the biggest winners in this continued boom will be smaller video game developers, publishers, patent holders and investors, especially those investors who place themselves in position with a company that could be the target of an acquisition.

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eSports Market to Surpass $7 Billion Valuation

eSports Market to Surpass $7 Billion Valuation

The relatively new market is one of the fastest growing subsectors in the video game industry. Hundreds of thousands of gamers currently compete in eSports on some level, with over 380 million spectators who watch competitions both online and at live tournaments.

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In-Game Advertiser, Frameplay Announces $8 Million Series-A Funding

In-Game Advertiser, Frameplay Announces $8 Million Series-A Funding

The round, led by Hiro Capital, along with Razer zVentures and Kona, will allow Frameplay to continue its development in immersive advertising in the video game space. Frameplay’s cutting-edge intrinsic advertisements have already been recognized by the Interactive Advertising Bureau in both the US and the UK.

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$200M Gaming and Entertainment SPAC Now Trading

$200M Gaming and Entertainment SPAC Now Trading

The company is raising $200 million in public money as a special purpose acquisition company (SPAC). The SPAC will target acquisitions in the gaming and entertainment space. UTA will sell 20 million shares at $10 per share, before announcing acquisitions.

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Acquisition Complete: Scientific Games Acquires Elk Studios

Scientific says its gaming content portfolio has now been strengthened, and Elk’s content will soon be rolled-out across the North American market. The Stockholm-based Elk specializes in content for mobile games and has previously launched three successful titles: Katmandu, Cygnus and Wild Toro II.

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Blockade Games Valued at $23M after $5M Raise

Blockade Games Valued at $23M after $5M Raise

The capital raise was co-led by Animoca Brands and Digital, with additional investors including Redbeard Ventures’ Drew Austin, Galaxy Interactive, Flamingo DAO, and Keith Grossman, among others. Blockade Games CEO, Marguerite de Courcelle said of the deal, “We’re thrilled by the support of so many investors and fellow entrepreneurs who believe in our mission…”

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At a 13.6% CAGR, The Game Engines Market Will Reach $6 billion by 2027

At a 13.6% CAGR, The Game Engines Market Will Reach $6 billion by 2027

From simple leisure games on mobile phones like Subway Surfer, to fully immersive VR games like Elite: Dangerous, there’s a title and platform for everyone. Yet, in the global $175 billion video game market, few realize that behind the big titles lies a technology that drives them.

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Tencent’s Investment in This Company Causes Doubling of Staff

Although Tencent has taken only a minority stake, it is reported that the dollar amount is significant. The cash injection now has Playtonic primed for rapid expansion. Playtonic reports it could more than double the number of employees it has within the next few years, allowing it to expand its creative teams and develop more games at a faster rate.

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Big Video Game Companies are Reaching Far and Wide For M&A Opportunities

Big Video Game Companies are Reaching Far and Wide For M&A Opportunities

Take-Two Interactive, for example, just announced a deal to acquire a Serbian mobile game developer for hundreds of millions of dollars. The deal, which calls for the acquisition of Nordus, will cost Take-Two cash and $90 million in newly issued TTWO stock.

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Acquisition Frenzy Completed by Zynga Subsidiary

Acquisition Frenzy Completed by Zynga Subsidiary

Zynga subsidiary, Rollic has completed the acquisition of three mobile game studios, Creasur Entertainment, ByteTyper and ZeroSum. While terms of the deals are still undisclosed, all three studios will continue their work developing new mobile game titles under the umbrella of Rollic, whom each has previously worked with.

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