INDUSTRY NEWS


Epic Games Raises $1 Billion in Late-Stage VC Round

Epic Games Raises $1 Billion in Late-Stage VC Round

The company is now valued at around $28 billion, making it one of the single most valuable privately held companies on earth. This new valuation makes Epic Games nearly as valuable as publicly traded gaming titan, Electronic Arts with their $35 billion valuation.

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Timi Studios, Publisher of “Call of Duty: Mobile” Earned a Reported $10 Billion in 2020

$10 billion in earnings for 2020 would make Timi the world’s largest mobile developer.  In comparison, publicly traded Activation Blizzard reported 2020 revenues of $8.09 billion.  To note, Activision publishes the Call of Duty franchise for consoles.

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Valuations and Invest-ability in the Gaming Industry

Valuations and Invest-ability in the Gaming Industry

A WN Winter ’21 conference panel was recently posed this very question.  And their answers were quite revealing.  And for investors in the gaming space, it’s fantastic news!

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M&A In the Video Game Industry Driving Growth

Major gaming and entertainment companies have been scooping up startups, smaller rivals and other companies with growing user bases, exciting development and unique or breakthrough gaming technologies.

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U.K. Gaming Industry Shows Strength in Financing Market

The largest factor in spending growth for 2020 was undoubtedly the pandemic.  With more people staying at home, entertainment became a priority.  Software sales grew 18%, hardware rose nearly 61% to a new record of $3.1 billion.

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Microsoft Eyes Discord: Is a $10 Billion Purchase Imminent?

Discord, the wildly popular social media platform allows the gaming community to communicate via video, voice and text messages.  Their service, however, is not strictly used by gamers.

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Games Dominate the Mobile App Business

In 2020, consumers spent roughly $142 Billion on apps.  And of that, a whopping $100 Billion was spent on games.  Yes, an incredible 70% of all app spending occurred on, or I nside mobile game apps.

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Patent Announcement: Disney Patent Could Bring the Video Game Experience to Streaming Services

Traditionally, interactivity has been added by coding layers of game-like features over the streaming video, not within.  The problem with this old method is the container code must be rewritten every time new features are added.

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Roblox Goes Public:
Valuation Near $30 Billion

The company, a staple for young gamers booked $923.9 million in revenue in 2020 compared to $508.4 million in 2019.  They’ve build one of the top grossing apps in the Google and Apple stores and have an unbelievable user loyalty.

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Gaming Industry Smashes Records:
$13.2 Billion in Investments, M&A in 2020.
This Year Could Be Even Bigger

A record $13.2 billion in investments and M&A occurred, eclipsing 2019’s activity by a wide margin, up 77%. Even during the height of the global pandemic, big deals in the video game industry were ongoing, making 2020 the biggest ever year for the industry.

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