Ubisoft Open to Being Acquired Will Review Any Buyout Offers

Ubisoft Open to Being Acquired Will Review Any Buyout Offers

Over the course of the past two years, there’s been a flurry of mergers and…


ESE Entertainment Completes Acquisition of GameAddik

ESE Entertainment Completes Acquisition of GameAddik

While much attention has been paid to mega-deals in the gaming industryLike the…


Deals Thrive Across The $200 Billion Global Video Game Industry

Deals Thrive Across The $200 Billion Global Video Game Industry

While many industries suffered under the lockdown era of COVID-19One industry…


Forbes Says: “The Video Game Industry is Going M&A Crazy in 2022”

Forbes Says:
“The Video Game Industry is Going M&A Crazy in 2022”

We’re just six weeks into 2022...and we’re already experiencing the highest…


In This Video Game Industry Acquisition Frenzy… Which Studio Will be Acquired Next?

In This Video Game Industry Acquisition Frenzy… Which Studio Will be Acquired Next?

Big companies gobbling up smaller ones is nothing newBut in a seemingly endless…


Sony Hits Back at Microsoft Acquires Bungie for $3.6 Billion

Sony Hits Back at Microsoft Acquires Bungie for $3.6 Billion

The hottest year for M&A in the video game industry has gotten…


Seven Reasons Why More People Are Investing In The Video Game Industry Now, More Than Ever Before

Seven Reasons Why More People Are Investing In The Video Game Industry Now, More Than Ever Before

Video games have gone mainstreamEveryone from toddlers to grandparents are now…


2022 Video Game Industry Conference Schedule Announced

The 2022 schedule of video game industry conferences and conventions has been…


2021 DEAL VOLUME AND VALUE IN VIDEO GAME INDUSTRY WAS THREE TIMES GREATER THAN 2020

2021 Deal Volume and Value in Video Game Industry Was Three Times Greater Than 2020

The final numbers are in2021 was a record investment year for the video game…


Consumer Video Game Spending Hits New Record in 2021

Consumer Video Game Spending Hits New Record in 2021

In the lockdown induced year of 2020, video game use and spending on content,…